Thesis subject

A Study into MMORPG Social Mechanics

This research project will involve developing a socially-driven prototype Massive Multiplayer Online Role-Playing Game (MMORPG) using a pre-existing toolset for data collection. The actual artefact you could make could involve the design and development of maps/game levels, NPC character creation, in-game asset design, and storyline creation (the development process could make use of a pre-existing toolset to reduce the amount of coding, or remain conceptual in nature). In order to complete the project a study into the evolution of MMORPGs (such as Guild Wars, World of Warcraft, Neverwinter Nights, Eve Online etc.) in terms of social engagement, environment creation, interaction, e-government and societal impact would be ideal.

The application of serious games is a medium with tremendous potential. Their use in society is becoming commonplace for a wide variety of applications (e.g. interactive learning/training). For example, Alder Hey Children’s Hospital in Liverpool (UK) and IBM recently partnered to develop an intelligent platform designed to alleviate children’s anxieties over medical procedures using a gaming approach (e.g. patients can ask questions about clinical procedures, general anaesthetic, and surgery). Other examples are demonstrated in the recommended literature below.


    The vision is to adhere to the following:

    1. Investigate game world mechanics from a social perspective
    2. Design/model a prototype MMORPG for a unique application, driven by secondary background investigation
    3. Experimentation/model-development and quantitative evaluation
    4. Define results


        • Marta Gangolells ,Miquel Casals., et al., Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving, MDPI Sustainability, Vol. 12, pp 6699, 2020,
        • Markéta Poděbradská, Mary Noel., Ready for Drought? A Community Resilience Role-Playing Game, MDPI Water, Vol. 12, pp 2490, 2020,

        Requirements (optional)


          Social Mechanics, Computer Games, MMORPG, Mental Health, Serious Game

          Contact person(s)

          • Will Hurst (