Onderwerp scriptie

Can a game facilitate multi‐stakeholder decision‐making concerning future livestock production? – Evelien de Olde

In the Peelhorst region, an area with a high livestock density in the south of the Netherlands, decision-making on the future of livestock production is challenging because of the complexity of the livestock system and the involvement of multiple actors in the decision-making process. This study explores the opportunities to develop a game to facilitate multi-stakeholder decision-making regarding developments of the livestock sector in the Peelhorst.

Current livestock production levels put severe pressure on the environment and result in societal concerns regarding animal welfare, public health and landscape quality. In the Peelhorst region, an area with a high livestock density in the south of the Netherlands, decision-making on the future of livestock production is challenging because of the complexity of the livestock system and the involvement of multiple actors in the decision-making process. To support the decision-making process, integrating models could improve the understanding of possible consequences of decisions at hand. In addition, games can be used in multi-stakeholder processes to raise awareness, stimulate discussion and hereby support the decision-making process. This study explores the opportunities to develop a game to facilitate multi-stakeholder decision-making regarding developments of the livestock sector in the Peelhorst.  

Interviews with key stakeholders in the Peelhorst were carried out to gather a list of key issues important in the decision-making. This resulted in a variety of issues connected to the livestock system and a range of social processes related to the role of governments and the interaction between stakeholders. For each issue literature was studied to look at available indicators and models. Issues included aspects like public health, external environmental impact and odor. For half of the issues clear indicators or models were found, for the other issues no clear indicator could be defined and additional research is needed. To study the social processes, like trust and awareness, surveys can be carried out or these processes can be addressed pro-actively through games.  

An integrative methodology that includes games, can stimulate discussion, raise awareness, and integrate models but also deal with the high level of uncertainty and a lack of data. Hereby, games can address the divers challenges that the Peelhorst is currently facing and facilitate the multi-stakeholder decision-making process.

Student: EM de Olde

Supervisor: prof dr ir I de Boer

36 Ects