Computational Social Simulation. Education for Cultural Understanding, Technology Enhanced. State of the art educational material for cross-cultural sensitivity using embodied virtual agents. Two target groups were late primary school children, and young adults. Prototype systems for both groups can be tried on the project Web Site: Mixer, and Traveller. The virtual agents in Traveller are culturally adaptive using ‘Social Importance dynamics’, which is a novelty. A sequel project for young adults is in preparation as of December 2015.
More information: www.ecute.eu